Tim Carter of Xfunc has come out with a new essay Serious Game Design Traps . He as a serious game designer has outlined and examined the many ways that games, especially serious games, can be badly designed. His perscription is to look at the game from a graphics, game and content perspective. The problem he outlines is that many people see games as just a collection of bell and wshes and cool graphics. To avoid that many think that a serious game has to be only the outline of thesis and a serious game must avoid the cool and sometimes mindless graphics that is apart of many games.
At the end of his essay he details some of his experiences in designing a serious game, Code Orange, and the effort he put in in avoiding all the traps he outlined.
Well worth a read.
At the end of his essay he details some of his experiences in designing a serious game, Code Orange, and the effort he put in in avoiding all the traps he outlined.
Well worth a read.
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